Stats in The Division help determine the effectiveness of the player in combat. Stats are broken down into 3 main categories: Firearms, Stamina and Electronics. You gain XP by completing Missions, killing Enemies, discovering new Locations, and giving citizens spare items. You gain levels at certain XP values and your character's level determines the Weapons and Gear that you can equip. The attributes of the Gear you equip then determine your values in the 3 primary stats of Firearms, Stamina and Electronics. This defines the classless system of the game, meaning you can swap gear in and out to suit the situation and the role you would like to take on. Swapping out your Abilities further adds to this, meaning every player can easily shift from offensive to supportive roles if needed.
Improving this Stat will increase your overall damage with Weapons. Those wishing to improve their DPS will want to find and equip gear with this Stat bonus.
This is the player's health pool. The more Stamina a player has, the more hits he/she can take before being downed. If you plan on being on the front lines, this is a good Stat to take.
You gain XP by completing Missions, killing Enemies, discovering new Locations, and giving citizens spare items. You gain levels at certain XP values and your character's level determines the Weapons and Gear that you can equip. The attributes of the Gear you equip then determine your values in the 3 primary stats of Firearms, Stamina and Electronics.
|Level||XP Needed To Reach|
The Division has an initial level cap of 30. Once you reach level 30, the game undergoes several changes, see the End Game page for more.
Accessing your Character tab in game lets you view all of your character attributes as they are impacted by your Stats, Skills and Gear.
Weapon Damage: Damage at optimal range with the current weapon and all bonuses included
Critical Hit Chance: Critical hit chance with the current weapon
Critical Hit Damage: Additional damage dealt with a critical hit
Headshot Damage: Additional damage dealt with a headshot
Accuracy: Accuracy with the current weapon
Stability: Stability with the current weapon
Range: Optimal range with the current weapon
Reload Speed Bonus: Total Reload Speed Bonus
All Weapons Damage Bonus: Bonus damage with all weapons
Assault Rifle Damage Bonus: Bonus damage with Assault Rifles
LMG Damage Bonus: Bonus damage with Light Machine Guns
Marksman Rifle Damage Bonus: Bonus damage with Marksman Rifles
Pistol Damage Bonus: Bonus damage with Pistols
Shotgun Damage Bonus: Bonus damage with Shotguns
SMG Damage Bonus: Bonus damage with Submachine Guns
Damage to Elites: Increases damage done to Elite and Named enemies
Health on Kill: Regain a percentage of your max Health whenever you kill an enemy
Enemy Armor Damage: Increases damage done to enemy armor
Threat: Modifies the threat generated by you in combat
Skill Power: Improves your skills
Skill Haste: Improves the cooldown of your skills
Signature Skill Resource Gain: Improves how often you can use the Signature skill
Max Health: The total maximum health of your character
Armor: Mitigates a % of weapon damage
Health Regeneration: How much health you get back per second when your regeneration is active
Protection from Elites: Addtional mitigation vs damage from Elite and Named enemies
All Damage Resilience: Additional damage mitigation against all damage except environmental
Exotic Damage Resilience: How much exotic damage is mitigated
Bleed Resistance: How high a resistance to Blindness/Deafness you have
Burn Resistance: How high a resistance to Burning you have
Disorient Resistance: How high a resistance to Disorientation you have
Disrupt Resistance: How high a resistance to Disruption you have
Shock Resistance: How high a resistance to Shocks you have
Virus Filter: How high a contamination level you are protected from
Increased Kill XP: Increases the XP gained from killing enemies
Increased XP for Headshot Kills: Increases all XP received for kills with a headshot
Increased Dark Zone XP: Increases all Dark Zone XP received
Scavenging: Increaseas the chance of finding more and better items
Rewarded Credit: Increases the amount of credits dropped
Rewarded Dark Zone Funds: Increases the amount of Dark Zone funds dropped
Dark Zone Rank depends solely on what you do in Dark Zones. Improving your Dark Zone Rank gains you access to better gear from Dark Zone vendors as well as being able to open certain Dark Zone Rank restricted containers. Players lose Dark Zone XP when they die. As such players can be demoted if they die too much.
|Dark Zone Rank||Dark Zone XP Needed To Reach|
Inside a Safe House within Dark Zones are special Vendor that sells Legendary Weapons. Items purchased from a Dark Zone Vendor require Dark Zone currency and minimum Dark Zone Rank in addition to a minimum player level.