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Stats in The Division help determine the effectiveness of the player in combat. Stats are broken down into 3 main categories: Firearms, Stamina and Electronics. You gain XP by completing Missions, killing Enemies, discovering new Locations, and giving citizens spare items. You gain levels at certain XP values and your character's level determines the Weapons and Gear that you can equip. The attributes of the Gear you equip then determine your values in the 3 primary stats of Firearms, Stamina and Electronics. This defines the classless system of the game, meaning you can swap gear in and out to suit the situation and the role you would like to take on. Swapping out your Abilities further adds to this, meaning every player can easily shift from offensive to supportive roles if needed.


Stats

Firearms


Improving this Stat will increase your overall damage with Weapons. Those wishing to improve their DPS will want to find and equip gear with this Stat bonus.

Stamina


This is the player's health pool. The more Stamina a player has, the more hits he/she can take before being downed. If you plan on being on the front lines, this is a good Stat to take.

Electronics


This Stat dictates the overall effectiveness of the player's Skills. The higher this Stat the more effective they become. Those wishing to have a support role, will focus on this Stat.

 

Leveling


You gain XP by completing Missions, killing Enemies, discovering new Locations, and giving citizens spare items. You gain levels at certain XP values and your character's level determines the Weapons and Gear that you can equip. The attributes of the Gear you equip then determine your values in the 3 primary stats of Firearms, Stamina and Electronics.

Level XP Needed To Reach
2  2250
3 3900
4 6450
5 9900
6 14250
7 19500
8 25650
9 32700
10 40650
11 49500
12 59250
13 69900
14 81450
15 93900
16 10750
17 121500
18 136650
19 152700
20 169650
21 187500
22 206250
23 225900
24 246450
25 267900
26 290250
27 313500
28 337650
29 362700
30 388650



The Division has an initial level cap of 30. Once you reach level 30, the game undergoes several changes, see the End Game page for more.

Attributes


Accessing your Character tab in game lets you view all of your character attributes as they are impacted by your Stats, Skills and Gear.

Weapons
Weapon Damage: Damage at optimal range with the current weapon and all bonuses included
Critical Hit Chance: Critical hit chance with the current weapon
Critical Hit Damage: Additional damage dealt with a critical hit
Headshot Damage: Additional damage dealt with a headshot
Accuracy: Accuracy with the current weapon
Stability: Stability with the current weapon
Range: Optimal range with the current weapon
Reload Speed Bonus: Total Reload Speed Bonus
All Weapons Damage Bonus: Bonus damage with all weapons
Assault Rifle Damage Bonus: Bonus damage with Assault Rifles
LMG Damage Bonus: Bonus damage with Light Machine Guns
Marksman Rifle Damage Bonus: Bonus damage with Marksman Rifles
Pistol Damage Bonus: Bonus damage with Pistols
Shotgun Damage Bonus: Bonus damage with Shotguns
SMG Damage Bonus: Bonus damage with Submachine Guns

Combat
Damage to Elites: Increases damage done to Elite and Named enemies
Health on Kill: Regain a percentage of your max Health whenever you kill an enemy
Enemy Armor Damage: Increases damage done to enemy armor
Threat: Modifies the threat generated by you in combat

Skills
Skill Power: Improves your skills
Skill Haste: Improves the cooldown of your skills
Signature Skill Resource Gain: Improves how often you can use the Signature skill

Survivability
Max Health: The total maximum health of your character
Armor: Mitigates a % of weapon damage
Health Regeneration: How much health you get back per second when your regeneration is active
Protection from Elites: Addtional mitigation vs damage from Elite and Named enemies
All Damage Resilience: Additional damage mitigation against all damage except environmental
Exotic Damage Resilience: How much exotic damage is mitigated
Bleed Resistance: How high a resistance to Blindness/Deafness you have
Burn Resistance: How high a resistance to Burning you have
Disorient Resistance: How high a resistance to Disorientation you have
Disrupt Resistance: How high a resistance to Disruption you have
Shock Resistance: How high a resistance to Shocks you have

Exploration
Virus Filter: How high a contamination level you are protected from
Increased Kill XP: Increases the XP gained from killing enemies
Increased XP for Headshot Kills: Increases all XP received for kills with a headshot
Increased Dark Zone XP: Increases all Dark Zone XP received
Scavenging: Increaseas the chance of finding more and better items
Rewarded Credit: Increases the amount of credits dropped
Rewarded Dark Zone Funds: Increases the amount of Dark Zone funds dropped

Dark Zone Rank


Dark Zone Rank depends solely on what you do in Dark Zones. Improving your Dark Zone Rank gains you access to better gear from Dark Zone vendors as well as being able to open certain Dark Zone Rank restricted containers. Players lose Dark Zone XP when they die. As such players can be demoted if they die too much.

Dark Zone Rank Dark Zone XP Needed To Reach
1  125
2  180
3  265
4  380
5 525 
6 700 
7 905 
8 1140 
9 1405
10 1700
11  2025
12 2380 
13 2765 
14 3180 
15 3625 
16 4100 
17 4605 
18 5140 
19 5705 
20 6300 
21 6925 
22 7580 
23 8265 
24 8980 
25 9725 
26 10500 
27 11305 
28 12140 
29 13005 
30 13900 
31 14825 
32 15780 
33 16765 
34 17780 
35 18825 
36 19900 
37  21005
38  22140
39 23305 
40 24500 
41 25725 
42 26980 
43 28265 
44 29580 
45 30925 
46 32300 
47 33705 
48 35140 
49 36605 
50 38100 
51 39625 
52 41180 
53 42765 
54 44380 
55 46025 
56 47700 
57 49405 
58 51140 
59 52905 
60 54700 
61 56525 
62 58380 
63 60265 
64 62180 
65 64125 
66 66100 
67 68105 
68 70140 
69 72205 
70 74300 
71 76425 
72 78580 
73 80765 
74 82980 
75 85225 
76 87500 
77 89805 
78 92140 
79 94505 
80 96900 
81 99325 
82 101780 
83 104265 
84 106780 
85 109325 
86 111900 
87 114505 
88 117140 
89 119805 
90 122500 
91 125225 
92 127980 
93 130765 
94 133580 
95 136425 
96 139300 
97 142205 
98 145140 
99 148105 


Inside a Safe House within Dark Zones are special Vendor that sells Legendary Weapons. Items purchased from a Dark Zone Vendor require Dark Zone currency and minimum Dark Zone Rank in addition to a minimum player level.



    • Anonymous

      Total stats.04 Jul 2016 19:00  

      I'm at gs 222. prob is my firearms is at 2500-2600 w a 135k dps. (Low right- just wait) my stamina is also at a 2400-2500 range but my toughness is at a 165k!!! (Dats right) n electronics at 2100 n skill at 22k. Wtf is wrong w my character? I got holster that's 3 of course. two pc fir firearms n two pc for stamina n rest mods for electronics. Any help plz. Ty. Or did I get ubi-screwed? I can change it 160k/180k/11.6k. Plz help.

      • Anonymous

        Rounds fired03 May 2016 21:20  

        Does anyone know how to check hiw many rounds you have fired in the game? I found it by mistake and cant find it again

        • Anonymous

          Primary Attribute Cap?26 Mar 2016 19:26  

          I have not been able to find any info on attribute caps, but here's what I've experienced in game. I hope someone does some deeper digging..<br/><br/>I have a little over 3,300 Firearms attribute, yet my character sheet only lists me as having 2,900. Additionally the details state my firearms damage is increased by 2,900%. This of course leads me to thinking there is a cap. Lowering my Firearms stat by about 100 (removing a gear mod) doesn't affect the 2,900, nor does it decrease my sheet DPS. However it does affect my weapons damage (damage of each round) under the weapon info. <br/><br/>So anyone know if there's a cap or not?

          • Anonymous

            Stats15 Mar 2016 20:13  

            i have a high end weapon and for the abilities to work I need a certain amount of the 3 stats. The problem is its almost impossible to get all 3 stats around 2000 when you increase one the other 2 decrease. Please help!

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