Skills in The Division are a type of Ability the player can use mid combat that have varying effects. They can be broken down into 3 categories: Security, Medical and Technology. Skills other than Signature Skills have Skill Mods that change what they do, and the further you progress your character, the more Skills and Skill Mods will become available. You may equip 2 normal skills and 1 of the Signature Skills at any time once you have unlocked the Signature Skill slot. There are 12 total Skills that you can unlock. You unlock skills by upgrading their corresponding wing in your Base of Operations.
Skills

- Equips a portable Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.
Health |
3147 HP |
Damage Increase |
10% |
Damage Resistance |
10% |
Cooldown |
45 s |
- Reinforces a cover, increasing the user's damage and decreasing the incoming damage for all allies behind it.
Damage Resistance |
3147 HP |
Damage Increase |
10% |
Damage Resistance |
10% |
Cooldown |
45 s |
- Creates a temporary cover for one person, which provides standard cover protection until destroyed.
Health |
12588 HP |
Weapon Resistance |
10.0% |
?? |
?? |
?? |
?? |
- Increases damage resistance and speed for the user and nearby allies.
Damage Resistance |
60% |
Movement Speed |
30% |
?? |
?? |
?? |
?? |

- Sends out a recon pulse that marks hostiles and allies through walls and cover.
Range |
60.0 |
Duration |
25.0 |
Critical Chance |
20.0% |
Critical Damage |
25.0% |
- Heals all allies within a small radius. The device can be used on location or launched to a distant target.
Self Heal |
50.0% |
Ally Heal |
50.0% |
Range |
3.0 |
Deploy Range |
40.0 |
- Drops a support station that heals allies and can be used to revive downed allies.
Range |
?? |
Healing Rate |
?? |
?? |
?? |
?? |
?? |
- Heals and cures the user and nearby allies. Revives downed allies within range. Can "overheal" beyond maximum health.
Instant Heal |
?? |
Healing Rate |
?? |
?? |
?? |
?? |
?? |

- Fires a bomb that sticks to most surfaces and explodes when detonated remotely.
Explosion Damage |
1574 HP |
Explosion Radius |
5.0 m |
Deployment Range |
50.0 m |
Cooldown |
90.0 s |
- Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out.
Damage |
28 HP |
Range |
30.0 m |
?? |
?? |
?? |
?? |
- Releases an automated mine that seeks out hostile targets before exploding on proximity.
Explosion Damage |
1574 HP |
Explosion Radius |
5.0 m |
?? |
?? |
?? |
?? |
- Increases damage and critical hit chance to the user and all nearby allies.
Damage Buff |
100% |
Critical Hit Chance |
30% |
?? |
?? |
?? |
?? |