Gear Talents in Tom Clancy's The Division are passive attributes on High End Gear. You can view the Gear Talents of a particular gear by viewing it in the overview screen.

Paying attention to the Talents available will help you decide which Gear to equip to boost your Stats.

 

Possible Gear Talents By Item

 

Masks

Enduring

 

Effect: While in your last segment, your health continuously regenerates to fill up the segment.

Refreshed

 

Effect: When your health is in the last segment, all your healing is improved by 30%.

Rejuvenated

 

Effect: Consuming a medkit also removes all negative status effects from you.

Tenacious

 

Effect: Using a Medkit increases your damage by 9.5% for x seconds.

Rehabilitated

 

Effect: When you are affected by a status effect you are healed for 2% every second.

??

 

Effect:

 

Body Armor

Reckless

 

Effect: You deal x% more damage and receive x% more damage.

Robust

 

Effect: You have x% more armor while in cover.

Rapid

 

Effect: The cooldown of your healing skills is decreased by x%.

Vigorous

 

Effect: All your healing skills have Over Heal enabled.

Forceful

 

Effect: Your armor is increased by x% while your Signature Skill is active.

??

 

Effect:

 

Backpacks

Technical

 

Effect: While your signature skill is active, your Skill Power is increased by 13%.

Inventive

 

Effect: Your Skill Power is increased by 13% while you are at full health.

Relentless

 

Effect: 5% of the damage dealt by your skills is returned to you as healing.

Resourceful

 

Effect: All healing applied to you is also applied to your skill objects.

Specialized

 

Effect: Adds 200% of Firearms and Stamina to Skill Power.

??

 

Effect:

 

Gloves

Savage

 

Effect: Your Critical hit chance is increased by 13% against targets out of cover.

Cunning

 

Effect: After reloading, your next shot with this weapon has a 9.5% higher critical hit chance.

Decisive

 

Effect: Headshots with your side arm deal x% more damage.

Astute

 

Effect: The first 3 bullets of your magazine have a x% higher chance to do a Critical Hit.

??

 

 Effect:

 

Holsters

Recovered

 

Effect: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.

Nimble

 

Effect: While doing a cover to cover move in combat, you heal 2% of your max Health for every x meter run.

Steadfast

 

Effect: While in cover, health regeneration kicks in twice as fast.

Sturdy

 

Effect: Your armor is increased by 12.5% when you stay more than y seconds in the same cover.

??

 

Effect:

??

 

Effect:

 

Knee Pads

Accomplished

 

Effect: Rewards from Accolades are tripled.

Prosperous

 

Effect: Critical headshots grant you credits.

Perceptive (Removed in patch 1.5)

 

 Effect: Your Item find and Gold find bonuses are increased by x%.

 




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