Weapon Mods in The Division can be added to Weapons or changed to improve or add new effects. They have different qualities: Worn, Standard, Specialized, Superior and High-End. These qualities not only increase the effect of the Attributes found on the Weapon Mods, but increase the number of Attributes found. The percentages of improvement on these mods seem to be somewhat RNG based, falling inside a number range for the level of mod and quality of it. Weapon Mods can also be crafted. See the Weapon Mod Blueprints page to see exactly which ones can be.
There are 5 Mod types for Weapons. These Mod types are:
Skins change the appearance of the Weapon, but have no effect otherwise. You can acquire Skins from helping NPCs and ?
Optics affects certain Attributes of the player as well as affecting the possible zoom. There are Small and Large Optics, and different Weapons will require you to have one or the other (some let you use both types). Each Optic Mod will always have the bonus to the Attribute listed. If the Mod has more than one Attribute bonus, one of them will always be the one listed below. Higher quality Optics Mods will come with more bonuses. Please see the Optics page for a list of them.
C79 Scope (3.4x)Always has +% Crit-hit-dmg
Pro Red Dot Sight -TanAlways has +% Headshot Damage??
Reflex Sight -TanAlways has +% Optimal Range
Reflex SightAlways has +% Crit-hit-chance
552 Holo SightAlways has +% Optimal Range
552 Holo Sight -TanAlways has +% Optimal Range
ACOG Scope (4x)Always has +% Optimal Range
ACOG Scope (4x) -BronzeAlways has +% Optimal Range
VX-1 Scope (12x)Always has +% Headshot Kill XP
Magazines can be changed in favor of those that carry more Ammo, reload faster or increase your Rate of Fire. So far there are only 3 known Mag types and they work with any Weapon that has a Magazine Mod slot. Higher quality Magazines will also come with other bonuses. Please see the Magazines page for a list of those bonuses.
Extended MagazineAlways has +% Magazine Size
Heavy Magazine SpringAlways has +% Rate of Fire
Quick Release MagazineAlways has +% Reload Speed
Underbarrels add Stability and Accuracy to your Weapon. There are two types of Underbarrels: Small and Large. Different Weapons use different types, and you must match them accordingly (some Weapons allow for either type). Each Underbarrel below will always come with the listed Attribute bonus. If there are more than one bonus, then at least one of them will be the one listed below. Higher quality Underbarrels will also come with other bonuses. Please see the Underbarrels page for a list of those bonuses.
Angled GripAlways has +% Stability
Angled Grip - RedAlways has +% Stability
PEQ-15 Laser - RedAlways has +% Hip Fire Accuracy
Small Laser PointerAlways has +% Hip Fire Accuracy
Vertical GripAlways has +% Initial Bullet Stability
Vertical Grip - Coyote TanAlways has +% Initial Bullet Stability
Vertical Grip - FDEAlways has +% Initial Bullet Stability
HandstopAlways has +% Accuracy
Handstop - CoyoteAlways has +% Accuracy
Muzzles effect the Stability and Threat Attributes of the Player. There are two types of Muzzles: Small Caliber and Large Caliber. You must match your Muzzle Mod to the size of the slot on the Weapon you wish to modify (again some use both types). Each Muzzle below will always come with the listed Attribute bonus. If there are more than one bonus, then at least one of them will be the one listed below. Higher quality Muzzles will also come with other bonuses. Please see the Muzzles page for a list of those bonuses.
CompensatorAlways has +% Horizontal Stability
Ti-RANT SuppressorAlways has +% Reduced Threat
Always has +% Stability
Much of this is dead wrong. CQBSS is Stability. ACOG is Accuracy. Omega is Headshot Damage. Handstop is Reload Speed. Vert Grip is Optimal Range. MK5 is Optimal Range. VX-1 is Headshot Damage. Come on now.... If you're going to set up a Wiki, don't spread misinformation. If you don't play the game, take this crap down.
First they need to update everthing since some mods come with Weapon Dmg % and they're missing a list of many mods in general like the Flash Hider on the Muzzle (small)
maybe a taped-, (or double-), mag, a drum mag, or an ammo satchel/box like some of the belt-fed crew-serv weapson have.
as far as optics [item-wise] , a variable scope/sight (; ), a thermal or NV/Low-Light scope/sight... [mechanic-wise] i'd love to see a better ADS POV for the Improved Iron Sights, as well as, the Red Dot and Reflex CCOs.
I'd love to see the addition of an under-slung masterkey (12 gauge; breaching-shotty); maybe an M-203 (40 mm grenade launcher) or bi-/tripods implemented in the future.
I have a silencer that increases threat.
crit chanceunknown size
size: unknownstat: headshot damagemagnifier: unkjnown
missing muzzle brake, flash hider, loud vent brakebrake is stability, vent brake is threat increase, hider is accuracy