Attributes in The Division are the different qualities the game uses to measure your effectiveness when performing activities. Accessing the Character tab in your Inventory screen lets you view all of your character attributes as they are impacted by your Stats, Skills and Gear. You can view the attributes a piece of gear imparts by viewing the Gear in the Inventory screen. The attributes in the game are as follows:
Weapon Damage: Damage at optimal range with the current weapon and all bonuses included
Critical Hit Chance: Critical hit chance with the current weapon
Critical Hit Damage: Additional damage dealt with a critical hit
Headshot Damage: Additional damage dealt with a headshot
Accuracy: Accuracy with the current weapon
Stability: Stability with the current weapon
Range: Optimal range with the current weapon
Reload Speed Bonus: Total Reload Speed Bonus
All Weapons Damage Bonus: Bonus damage with all weapons
Assault Rifle Damage Bonus: Bonus damage with Assault Rifles
LMG Damage Bonus: Bonus damage with Light Machine Guns
Marksman Rifle Damage Bonus: Bonus damage with Marksman Rifles
Pistol Damage Bonus: Bonus damage with Pistols
Shotgun Damage Bonus: Bonus damage with Shotguns
SMG Damage Bonus: Bonus damage with Submachine Guns
Damage to Elites: Increases damage done to Elite and Named enemies
Health on Kill: Regain a percentage of your max Health whenever you kill an enemy
Enemy Armor Damage: Increases damage done to enemy armor
Threat: Modifies the threat generated by you in combat
Skill Power: Improves your skills
Skill Haste: Improves the cooldown of your skills
Signature Skill Resource Gain: Improves how often you can use the Signature skill
Max Health: The total maximum health of your character
Armor: Mitigates a % of weapon damage
Health Regeneration: How much health you get back per second when your regeneration is active
Protection from Elites: Addtional mitigation vs damage from Elite and Named enemies
All Damage Resilience: Additional damage mitigation against all damage except environmental
Exotic Damage Resilience: How much exotic damage is mitigated
Bleed Resistance: How high a resistance to Blindness/Deafness you have
Burn Resistance: How high a resistance to Burning you have
Disorient Resistance: How high a resistance to Disorientation you have
Disrupt Resistance: How high a resistance to Disruption you have
Shock Resistance: How high a resistance to Shocks you have
Virus Filter: How high a contamination level you are protected from
Increased Kill XP: Increases the XP gained from killing enemies
Increased XP for Headshot Kills: Increases all XP received for kills with a headshot
Increased Dark Zone XP: Increases all Dark Zone XP received
Scavenging: Increaseas the chance of finding more and better items
Rewarded Credit: Increases the amount of credits dropped
Rewarded Dark Zone Funds: Increases the amount of Dark Zone funds dropped
Attributes
The possible attributes on Gear are sorted into Major Attributes and Minor Attributes. The rarer a piece of Gear the more attributes it will possess. Worn gear features 0-1 Major or Minor Attributes, Standard features 1 Major or Minor Attribute, Specialized features 2-4 Major or Minor attributes, Superior features ??-5 Major or Minor Attributes and High-End features ??-?? Major or Minor Attributes. The attributes appear by gear type and rarity as follows:Major Attributes From Gear
Attribute |
||||||
+% Exotic Damage Resilience |
||||||
+% Health On Kill |
||||||
+ Health |
||||||
+ Armor |
||||||
+ Skill Power |
||||||
+% Skill Haste |
||||||
+% Critical Hit Damage |
||||||
+ Shotgun Damage |
||||||
+ Pistol Damage |
||||||
+ LMG Damage |
||||||
+ Assault Rifle Damage |
||||||
+ SMG Damage |
||||||
+ % Damage to Elites |
||||||
+ % Protection from Elites |
Minor Attributes From Gear
Attribute |
||||||
+ % Increased Kill XP |
||||||
+ % Ammo Capacity |
||||||
+ % Burn Resistance |
||||||
+ % Disrupt Resistance |
||||||
+ % Bleed Resistance |
||||||
+ % Disorient Resistance |
||||||
Scavenging |
||||||
Enemy Armor Damage |
||||||
Major Attributes From Weapon Mods
Attribute |
Skin |
Optic |
Magazine |
Underbarrel |
Muzzle |
+ % Magazine Size |
|||||
+ % Stability |
|||||
+ % Reload Speed |
|||||
+ % Accuracy |
|||||
+ % Optimal Range |
|||||
+ % Horizontal Stability |
|||||
+ % Hip Fire Accuracy |
|||||
+ % Headshot Damage |
|||||
+ % Initial Bullet Stability |
Minor Attributes From Weapon Mods
Attribute |
Skin |
Optic |
Magazine |
Underbarrel |
Muzzle |
+ % Rate of Fire |
|||||
+ % Reduced Threat |
|||||
Attributes by Type
Below is a list of Attributes as they are sorted in your Character Tab.
Weapons
Weapon Damage: Damage at optimal range with the current weapon and all bonuses included
Critical Hit Chance: Critical hit chance with the current weapon
Critical Hit Damage: Additional damage dealt with a critical hit
Headshot Damage: Additional damage dealt with a headshot
Accuracy: Accuracy with the current weapon
Stability: Stability with the current weapon
Range: Optimal range with the current weapon
Reload Speed Bonus: Total Reload Speed Bonus
All Weapons Damage Bonus: Bonus damage with all weapons
Assault Rifle Damage Bonus: Bonus damage with Assault Rifles
LMG Damage Bonus: Bonus damage with Light Machine Guns
Marksman Rifle Damage Bonus: Bonus damage with Marksman Rifles
Pistol Damage Bonus: Bonus damage with Pistols
Shotgun Damage Bonus: Bonus damage with Shotguns
SMG Damage Bonus: Bonus damage with Submachine Guns
Combat
Damage to Elites: Increases damage done to Elite and Named enemies
Health on Kill: Regain a percentage of your max Health whenever you kill an enemy
Enemy Armor Damage: Increases damage done to enemy armor
Threat: Modifies the threat generated by you in combat
Skills
Skill Power: Improves your skills
Skill Haste: Improves the cooldown of your skills
Signature Skill Resource Gain: Improves how often you can use the Signature skill
Survivability
Max Health: The total maximum health of your character
Armor: Mitigates a % of weapon damage
Health Regeneration: How much health you get back per second when your regeneration is active
Protection from Elites: Addtional mitigation vs damage from Elite and Named enemies
All Damage Resilience: Additional damage mitigation against all damage except environmental
Exotic Damage Resilience: How much exotic damage is mitigated
Bleed Resistance: How high a resistance to Blindness/Deafness you have
Burn Resistance: How high a resistance to Burning you have
Disorient Resistance: How high a resistance to Disorientation you have
Disrupt Resistance: How high a resistance to Disruption you have
Shock Resistance: How high a resistance to Shocks you have
Exploration
Virus Filter: How high a contamination level you are protected from
Increased Kill XP: Increases the XP gained from killing enemies
Increased XP for Headshot Kills: Increases all XP received for kills with a headshot
Increased Dark Zone XP: Increases all Dark Zone XP received
Scavenging: Increaseas the chance of finding more and better items
Rewarded Credit: Increases the amount of credits dropped
Rewarded Dark Zone Funds: Increases the amount of Dark Zone funds dropped
Load more
i keep coming to the same questions on survivability on what the differences are between all dmg resists and specific ones vs exotic dmg resilienceand then there's disorient resistance vs disrupt resistanceis disrupt how much you flinch or what? disorient sounds like blind deaf resist but it's not... by the way blind deaf resistance isn't on the list and it needs to be cuz it is in fact a stat too
0
+10
-1