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Weapon Talents
in The Division are unlockable passive attributes on Weapons which are activated once you have a high enough value in one of the 3 Stats of Firearms, Stamina or Electronics. You can view the Weapon Talents of a particular weapon by viewing it in the overview screen. The rarer the weapon, the more talents. High End Weapons can feature up to 3 talents (exception: Tenebrae can hold 4).



Paying attention to the Talents available will help you decide which Gear to equip to boost your Stats. To maximize your Weapon Talents, you will have to pay attention to all 3 of the primary stats when deciding what gear to equip. This is a list of the different Weapon Talents you will encounter in the game.

Weapon Talents

 

CapableCapable

Effect: Using a Skill improves the handling of your weapon for 15 seconds.
Requirement: Appropriate value in Firearms

CompetentCompetent

Effect: Weapon damage is increased by X% for 10 seconds after using a skill.
Requirement: Firearms 1300, Electronics 1733

FierceFierce

Effect: Critical hit chance is increased by 5% when using this weapon.
Requirement: 4790 Firearms and Electronics Electronics

Predatory

Effect: Killing a target regenerates 35% health over 20 seconds.
Requirement: Appropriate value in Firearms, Stamina and Electronics Electronics

Toxic

Effect: Headshots with this weapon have a 5.50% chance to apply the Blind Status Effect.
Requirement: Appropriate value in Firearms

UnforgivingUnforgiving

Effect: Missing health segments increase your damage. 1 missing segment: +10%.  2 missing segments: +25%.
Requirement: Appropriate value in Firearms and Stamina.

ExpertExpert

Effect: The weapon deals 100% more damage when the target is below 30% health.
Requirement: Automatic on all Sidearms

talented-icon.pngTalented

Effect: Killing a target with this weapon increases Skill Power by 3% for 5 seconds. The effect does not stack. Killing a new target refreshes the timer. 
Requirement: Firearms 1300, Electronics 2166

Steady

Effect: Killing a target with a headshot removes x% sway from the weapon for x seconds.
Requirement: Appropriate value in ??

CoolheadedCoolheaded

Effect: Performinig a headshot reduces all skill cooldowns by 5%. 
Requirement: Appropriate value in Firearms and Electronics Electronics.

responsive-icon.pngResponsive

Effect: Damage is increased by 10% when closer than 10 meters to the target.
Requirement: Appropriate value in Firearms and Stamina.

Self-Preserved

Effect: Critical hits with this weapon heal the user for 3% of damage dealt. 
Requirement: Appropriate value in Firearms and Stamina.

Restored

Effect: Killing a target with this weapon removes all negative Status Effects. 
Requirement: Appropriate value in  Stamina and Electronics Electronics.

Commanding

Effect: Every kill performed while the Signature Skill is active extends its duration by 18%
Requirement: Appropriate value in Firearms and  Electronics.

MeticulousMeticulous

Effect: Killing a target has a 25% chance to instantly refill the magazine. 
Requirement: Appropriate value in Firearms, Stamina and Electronics Electronics.

Determined

Effect: Killing a target reduces skill cooldowns by 7.5%.
Requirement: Appropriate value in electronics. 

stable-icon.pngStable

Effect: Stability is improved by 20%
Requirement: Appropriate value in Firearms and Stamina.

AccurateAccurate

Effect: Accuracy is increased by 20% 
Requirement: Appropriate value in Firearms.

DestructiveDestructive

Effect: Armor destruction value is increased by 15% when using this weapon. 
Requirement: Appropriate value in Firearms.

Harmful

Effect: Each hit has a X% chance to apply the Bleed Status Effect to the target. 
Requirement: Appropriate value in Firearms.

Balanced

Effect: The weapon reaches max accuracy faster when shouldering.
Requirement: Appropriate value in Firearms and Stamina.

IntenseIntense

Effect: The first bullet of a magzine has a 25% chance to apply the On Fire Status Effect to the target. 
Requirement: Appropriate value in Firearms and Electronics Electronics.

FerociousFerocious

Effect: Damage against Elite and Named enemies is increased by 10%. 
Requirement: Appropriate value in Firearms, Stamina and Electronics Electronics.

SustainedSustained

Effect: Killing a target increases your health by 6%
Requirement: Appropriate value in Firearms and Stamina.

SwiftSwift

Effect: Reloading is 25% faster. 
Requirement: Appropriate value in Firearms and Stamina.

BrutalBrutal

Effect: Headshot damage is increased by 12% when using this weapon.
Requirement: Appropriate value in Firearms.

ProficientProficient

Effect: The first bullet shot when out of combat has a 25% chance to result in a critical hit. 
Requirement: Appropriate value in Firearms.

Adept

Effect: Using a skill increases your critical hit chance by X% for 5 seconds. 
Requirement: Appropriate value in Firearms and Electronics Electronics.

Skilled

Effect: Headshot kills with this weapon increase Signature Skill resources by 5%. 
Requirement: Appropriate value in Firearms and Electronics Electronics.

Dominant

Effect: Every kill performed while your Signature Skill is active reduced the cooldown of your other skills by 3%. 
Requirement: Appropriate value in Firearms and Electronics Electronics.

Vicious

Effect: Critical Hit chance increased by 10% while over 2 bars health(66%).
Requirement: Appropriate value in Firearms and Electronics Electronics.

Deadly

Effect: Critical hit damage is increased by 18% 
Requirement: Appropriate value in Firearms

Prepared

Effect: Damage is increased by 15% when more than 30 meters from the target.
Requirement: Appropriate value in  Firearms

Fordern

Effect: Kills by active skills prolong their duration by x%.
Requirement: Appropriate value in ??

Provident

Effect: The last bullet in your magazine deals x% bonus damage.
Requirement: Appropriate value in   Firearms

??

Effect: ??
Requirement: Appropriate value in ??



Weapon Talents By Weapon and Rarity

 Talent

Pistols

Assault Rifles

Light Machine Guns

Marksman Rifles

Submachine Guns

Shotguns

Capable

  Superior        

Competent

  Liberator     Specialized  

Fierce

  Specialized        

Predatory

          Specialized 

Toxic

           

Unforgiving

           

Expert

Standard Specialized          

Talented

  Specialized

Liberator
       

Steady

      Specialized    

Coolheaded

  High-EndCaduceus        

Responsive

  Specialized       High-EndCassidy

Self-Preserved

  High-EndCaduceus        

Restored

  High-EndCaduceus        

Commanding

          Specialized 
High-EndCassidy

Meticulous

          High-EndCassidy

Determined

  Superior        Specialized

Stable

Specialized    Specialized      

Accurate

  Specialized        

Destructive

  Specialized  Pahkan      

Harmful

Specialized          

Balanced

           

Intense

      Specialized    

Ferocious

    Specialized
Pahkan
  Specialized  

Sustained

          Superior

Swift

    Superior
Pahkan
     

Brutal

    Superior      

Proficient

Specialized          

Adept

          Specialized

Skilled

      Specialized    

Dominant

  Liberator        

Vicious

           

Deadly

           

Fordern

           

Prepared

           

Provident

           



    • Anonymous

      Another Talent:29 Apr 2016 07:51  

      Trained: Critical Hits increase signature skill resources by 0.10% (Value @ item lv 182) Looks like muscular arm.

      • Anonymous

        Cool headed06 Apr 2016 14:19  

        Marksman rifles can get coolheaded talent. I crafted a high end mk17 and it has it as the built in talent that doesn't require you to get the "stats" to use it. That's my personal experience that I can confirm with pictures if need be. However I have also heard high end pistols can get the same talent though I haven't seen that myself yet.

        • Anonymous

          vector31 Mar 2016 13:30  

          the vector 45 acp talents are <br/>Adept: Using a skill increases your critical hit chance by 8% for 5 seconds<br/>Deadly: Critical hit damage is increased by 26%<br/>Accurate: Accuracy is increased by 46%

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