Talents in The Division are passive Abilities that benefit the player that have varying effects such as recoil reduction when in cover or improved healing from a Medkit.. They can be broken down into 3 categories: Security, Medical and Technology. The further you progress your character, the more Talents will become available. At max level you will be able to equip 4 Talents. There are 24 Talents you can unlock. You unlock Talents by upgrading their corresponding wing in your Base of Operations.
Talents
Security
Steady Hands
- Enter any cover to reduce recoil by 25% for 10 seconds.
- Benefits: Recoil Reduction, Affects Agent
Precision
- Headshot a hostile to pulse them for 10 seconds.
- Benefits: Headshot Damage, Affects Hostiles
Desperate Times
- Reach low health to increase blind fire accuracy by 20%.
- Benefits: Blindfire Accuracy, Affects Agent
Repo Reaper
- Kill a hostile with the sidearm to receive 1 magazine for your primary weapon.
- Benefits: Ammo, Affects Agent
On the Move
- Kill a hostile while moving to reduce incoming damage by 30% for 10 seconds.
- Benefits: Damage Reduction, Affects Agent
Chain Reaction
- Damage multiple hostiles with an explosion to apply 40% more damage from the blast.
- Benefits: Explosion Damage, Affects Hostiles
Stopping Power
- Suppress a hostile to increase headshot damage by 25% for 10 seconds.
- Benefits: Headshot Damage, Affects Hostiles
One is None
- Headshot a hostile to have a 50% chance of not consuming the bullet.
- Benefits: Bullet Consumption, Affects Hostiles
Medical
Adrenaline
- Use a medkit when not at full health to receive an overheal.
- Benefits: Overheal, Affects Agent
Shock and Awe
- Suppress a hostile to increase movement speed by 25% for 10 seconds.
- Benefits: Movement Speed, Affects Agent
Critical Save
- Use a medkit during low health to increase damage resistance by 40% for 10 seconds.
- Benefits: Damage Resistance, Affects Agent
Combat Medic
- Use a medkit near allies to heal group members and proxies within 20m by 40%.
- Benefits: Healing, Affects Group
Triage
- Heal an ally with a skill to reduce skill cooldowns by 15%
- Benefits: Cooldown Reduction, Affects Group
Battle Buddy
- Revive a downed agent to reduced incoming damage by 50% for 10 seconds for both players.
- Benefits: Damage Reduction, Affects Group
Shrapnel
- Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m.
- Benefits: Bleed Chance, Affects Hostiles
Strike Back
- Reach low health to reduce active skill cooldowns by 20%.
- Benefits: Cooldown Reduction, Affects Agent
Technology
Tactical Advance
- Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10 seconds.
- Benefits: Weapon Damage, Affects Agent
Police Up
- Kill a hostile with any skill for a 35% chance of auto-refilling all ammo types to capacity.
- Benefits: Ammo Refill Chance, Affects Agent
Evasive Action
- During a cover to cover move incoming damage is reduced by 30%.
- Benefits: Damage Reduction, Affects Agent
Wildfire
- Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m.
- Benefits: Burn Chance, Affects Hostiles
Demolition Expert
- Kill a hostile with an explosion to increase explosion damage by 40% for 15 seconds.
- Benefits: Explosion Damage, Affects Hostiles
Fear Tactics
- Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m.
- Benefits: Shock Chance, Affects Hostiles
Tech Support
- Kill a hostile while any skill is deployed to extend any active skills duration by 10%.
- Benefits: Skill Duration, Affects Agent
Death by Proxy
- Destroy a hostile's deployed skill to increase skill power by 20% for 30 seconds.
- Benefits: Disruption, Affects Hostiles
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