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 Weapons in The Division come in 6 different types: Pistols, Assault Rifles, Light Machine GunsMarksman Rifles, Submachine Guns and Shotguns. They also come in different qualities Worn , Standard, Specialized, Superior and High-End and as you progress towards endgame you will encounter rare and more powerful weapons, check the Loot Drop Rates page for more. Weapons of higher quality will have higher damage than those below them. Players can equip 3 weapons at once, a primary, a secondary and a sidearm. You may interchange any of the weapon classes in your Primary and Secondary slot except for Pistols which function as your infinite ammo sidearm.

Weapons


Pistols in The Division are one of 5 types of Weapons the player can use. They are the sidearm and are typically used as a last resort when ammo is low or gone as they feature infinite ammo. They are also a useful finisher to swap to when an enemy's health is low in order to conserve your primary and secondary ammo. They can be used in conjunction with certain Skills such as Ballistic Shield, so tank roles will want to spend some time locating and upgrading a pistol they favor. They can be upgraded with Magazines and Muzzles and you can change the Skin of the Weapon to customize its appearance.

Pistols

 

Name & Icon  DAM  RPM  MAG  Accuracy  Reload Speed  Range Stability Mods


586 Magnum

              1


M1911

146 310 7          


M9

               


First Wave PF45

               

HK USP 45

               

Glock 17

               

Glock 19

               


PX-4 Storm Type F

145 450 17         2


Military M9

182 450 15          2

Custom PF45

               

Police 686 Magnum

               

686 Magnum

               

Glock 30

               

LFP586

               

M&P 45

               

M45A1

               

PF45

               

HK9S

               

Officer's M9 A1

               

Police Pistol

               

PX-4 Storm

               

X-45

               

First Wave X-45

               

Weapon Stats

 

Weapons feature 3 primary values, which are as follows:

  • DMG: An expression of your damage per bullet
  • RPM: Rounds Per Minute, which defines how fast your weapon can fire
  • MAG: Your magazine, which is how many rounds can be fired before needing to be reloaded

The following are the features that comprise a weapon:

  • Accuracy: How fast the reticle for this weapon changes size when fired. The more narrow the reticle, the more accurate the shot.
  • Reload Speed: Amount of time needed to reload this weapon
  • Range: Max distance before the weapon is no longer effective. To view the optimal range with your equipped weapon, go to the character screen and scroll down to Range. Moving beyoned this range will incur a damage penalty that increases the further you move from your enemies, so try to keep your enemies within your weapon's optimal range in order to do max damage, or switch to a different weapon if you must fall back.
  • Stabilty: How hard the weapon is to control when firing for a prolonged period. It is analagous to Recoil. Weapons can feature horizontal or vertical instability which can be corrected via Weapon Mods

Weapons also have levels, meaning you can find the same weapons at a higher or lower level. Higher level Weapons deal more damage then their lower level counterparts (assuming their qualities are the same). It is entirely possible for a lower level weapon to deal more damage if it has a higher quality and the level difference isn't too large.

Weapons also feature unlockable Weapon Talents such as improved damage or regeneration which can be unlocked by having a minimum value in your corresponding Stats.

Weapons can be modified with Weapon Mods that allow you to change or improves aspects of each Weapon. The 4 Mod slots are: Optics, Magazines, Underbarrels and Muzzles. You can also add a Skin to your Weapon to further customize its look.


Weapon Quality Bonus

 

The following table is breakdown of what you can expect a weapon to feature such as Attributes and Weapon Talents based on its rarity:

Rarity Primary Bonus Min Primary Bonus Max Talent Min Talent Max Power Level Scale
Worn 0 1 - - .8
Standard 0 1 0 1 1.0
Specialized 0 1 ? 2 1.25
Superior 0 1 ? 2 1.5
High End 0 1 ? 3 1.75



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