Medical Wing is an area within the Base of Operations in The Division. It is the area where you make Medical related upgrades unlocking Abilities along the way. You will complete certain Missions to earn Medical Wing supplies to unlock further upgrades to the wing.
Medical Wing Information
Medical Wing Upgrades
Clinic
Cost: 500Skills: First Aid
Perks: Medkits
Intensive Care
Cost: 400Skills: Defibrillator, Overdose, Booster Shot
Perks: Medkits
Disaster Aid
Cost: 1000Skills: Recovery Link
Perks: Canned Food (Perk), Supplier
Virus Lab
Cost: 500Skills: Support Station
Perks: Protective Measures
Hazmat Unit
Cost: 400Skills: Life Support, Immunizer, Ammo Cache
Perks: Protective Measures
Quarantine
Cost: 400Skills: Recon Pack, Tactical Scanner, Scrambler
Perks: Contamination Intel
Decontamination Unit
Cost: 200Talents: Adrenaline, Triage
Perks: Hazardous Materials
Pharmacy
Cost: 200Talents: Shock and Awe, Battle Buddy
Perks: Rigger, Protective Measures
Counseling
Cost: 200Talents: Critical Save, Shrapnel
Perks: Credit
Pediatric Care
Cost: 200Talents: Combat Medic, Strike Back
Perks: Medkits
Medical Missions
Medical Abiities
Medical Skills

Pulse
- Sends out a recon pulse that marks hostiles and allies through walls and cover.
Range | 60.0 | |||
Duration | 25.0 | |||
Critical Chance | 20.0% | |||
Critical Damage | 25.0% |
First Aid
- Heals all allies within a small radius. The device can be used on location or launched to a distant target.
Self Heal | 50.0% | |||
Ally Heal | 50.0% | |||
Range | 3.0 | |||
Deploy Range | 40.0 |
Support Station
- Drops a support station that heals allies and can be used to revive downed allies.
Range | ?? | |||
Healing Rate | ?? | |||
?? | ?? | |||
?? | ?? |
Recovery Link
Signature Skill
- Heals and cures the user and nearby allies. Revives downed allies within range. Can "overheal" beyond maximum health.
Instant Heal | ?? | |||
Healing Rate | ?? | |||
?? | ?? | |||
?? | ?? |
Medical Talents

Adrenaline
- Use a medkit when not at full health to receive an overheal.
- Benefits: Overheal, Affects Agent
Shock and Awe
- Suppress a hostile to increase movement speed by 25% for 10 seconds.
- Benefits: Movement Speed, Affects Agent
Critical Save
- Use a medkit during low health to increase damage resistance by 40% for 10 seconds.
- Benefits: Damage Resistance, Affects Agent
Combat Medic
- Use a medkit near allies to heal group members and proxies within 20m by 40%.
- Benefits: Healing, Affects Group
Triage
- Heal an ally with a skill to reduce skill cooldowns by 15%
- Benefits: Cooldown Reduction, Affects Group
Battle Buddy
- Revive a downed agent to reduced incoming damage by 50% for 10 seconds for both players.
- Benefits: Damage Reduction, Affects Group
Shrapnel
- Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m.
- Benefits: Bleed Chance, Affects Hostiles
Strike Back
- Reach low health to reduce active skill cooldowns by 20%.
- Benefits: Cooldown Reduction, Affects Agent
Medical Perks

Medkits
- Increase Medkit inventory by 1 slot.
Protective Measures
- Increase Virus Protection by 1, gaining access to higher contamination areas.
Canned Food (Perk)
- Increase Canned Food effect duration by 10 seconds.
Supplier
- Collect canned food, water, energy bar and soda in the Supply Line once per hour.
Contamination Intel
- Reveal all contaminated areas on the map.
Medkits
- Increase Medkit inventory by 1 slot.
Protective Measures
- Increase Virus Protection by 1, gaining access to higher contamination areas.
Hazardous Materials
- Increase Dark Zone inventory by 1 slot.
Rigger
- Collect fabrics (crafting materials) in the Medical Wing once per hour.
Protective Measures
- Increase Virus Protection by 1, gaining access to higher contamination areas.
Credit
- Increase credit gains by 10%.
Medkits
- Increase Medkit inventory by 1 slot.
Talents (Perk)
- Increase active talents by 1 slot.
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