Weapon Mods in The Division can be added to Weapons or changed to improve or add new effects. They have different qualities: Worn, Standard, Specialized, Superior and High-End. These qualities not only increase the effect of the Attributes found on the Weapon Mods, but increase the number of Attributes found. The percentages of improvement on these mods seem to be somewhat RNG based, falling inside a number range for the level of mod and quality of it. Weapon Mods can also be crafted. See the Weapon Mod Blueprints page to see exactly which ones can be.

There are 5 Mod types for Weapons. These Mod types are:

Weapon Mods

 

Skins

Skins change the appearance of the Weapon, but have no effect otherwise. You can acquire Skins from helping NPCs and ?

Optics

Optics affects certain Attributes of the player as well as affecting the possible zoom. There are Small and Large Optics, and different Weapons will require you to have one or the other (some let you use both types). Each Optic Mod will always have the bonus to the Attribute listed. If the Mod has more than one Attribute bonus, one of them will always be the one listed below. Higher quality Optics Mods will come with more bonuses. Please see the Optics page for a list of them.

Small Optics

C79 Scope (3.4x)

Always has +% Crit-hit-dmg

Pro Red Dot Sight -Tan

Always has +% Headshot Damage??

Reflex Sight -Tan

Always has +% Optimal Range

Reflex Sight

Always has +% Crit-hit-chance


Large Optics

552 Holo Sight

Always has +% Optimal Range

552 Holo Sight -Tan

Always has +% Optimal Range

ACOG Scope (4x)

Always has +% Optimal Range

ACOG Scope (4x) -Bronze

Always has +% Optimal Range

VX-1 Scope (12x)

Always has +% Headshot Kill XP


Magazines

Magazines can be changed in favor of those that carry more Ammo, reload faster or increase your Rate of Fire. So far there are only 3 known Mag types and they work with any Weapon that has a Magazine Mod slot. Higher quality Magazines will also come with other bonuses. Please see the Magazines page for a list of those bonuses.

Magazines

Extended Magazine

Always has +% Magazine Size

Heavy Magazine Spring

Always has +% Rate of Fire

Quick Release Magazine

Always has +% Reload Speed


Underbarrels

Underbarrels add Stability and Accuracy to your Weapon. There are two types of Underbarrels: Small and Large. Different Weapons use different types, and you must match them accordingly (some Weapons allow for either type). Each Underbarrel below will always come with the listed Attribute bonus. If there are more than one bonus, then at least one of them will be the one listed below. Higher quality Underbarrels will also come with other bonuses. Please see the Underbarrels page for a list of those bonuses.

Small Underbarrels

Angled Grip

Always has +% Stability

Angled Grip - Red

Always has +% Stability

PEQ-15 Laser - Red

Always has +% Hip Fire Accuracy

Small Laser Pointer

Always has +% Hip Fire Accuracy

Vertical Grip

Always has +% Initial Bullet Stability

Vertical Grip - Coyote Tan

Always has +% Initial Bullet Stability

Vertical Grip - FDE

Always has +% Initial Bullet Stability

Large Underbarrels

Handstop

Always has +% Accuracy

Handstop - Coyote

Always has +% Accuracy


Muzzles

Muzzles effect the Stability and Threat Attributes of the Player. There are two types of Muzzles: Small Caliber and Large Caliber. You must match your Muzzle Mod to the size of the slot on the Weapon you wish to modify (again some use both types). Each Muzzle below will always come with the listed Attribute bonus. If there are more than one bonus, then at least one of them will be the one listed below. Higher quality Muzzles will also come with other bonuses. Please see the Muzzles page for a list of those bonuses.

Small Muzzles

Compensator

Always has +% Horizontal Stability

Ti-RANT Suppressor

Always has +% Reduced Threat
Muzzle Brake

Always has +% Stability

Large Muzzles

Large Suppressor - FDE

Always has +% Reduced Threat

Omega Rifle Suppressor

Always has +% Reduced Threat

SR-7 Suppressor

Always has +% Reduced Threat




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    • Anonymous

      Much of this is dead wrong. CQBSS is Stability. ACOG is Accuracy. Omega is Headshot Damage. Handstop is Reload Speed. Vert Grip is Optimal Range. MK5 is Optimal Range. VX-1 is Headshot Damage. Come on now.... If you're going to set up a Wiki, don't spread misinformation. If you don't play the game, take this crap down.

      • Anonymous

        First they need to update everthing since some mods come with Weapon Dmg % and they're missing a list of many mods in general like the Flash Hider on the Muzzle (small)

        • Anonymous

          maybe a taped-, (or double-), mag, a drum mag, or an ammo satchel/box like some of the belt-fed crew-serv weapson have.

          • Anonymous

            as far as optics [item-wise] , a variable scope/sight (; ), a thermal or NV/Low-Light scope/sight... [mechanic-wise] i'd love to see a better ADS POV for the Improved Iron Sights, as well as, the Red Dot and Reflex CCOs.

            • Anonymous

              I'd love to see the addition of an under-slung masterkey (12 gauge; breaching-shotty); maybe an M-203 (40 mm grenade launcher) or bi-/tripods implemented in the future.

              • Anonymous

                missing muzzle brake, flash hider, loud vent brakebrake is stability, vent brake is threat increase, hider is accuracy

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